Wednesday, February 25, 2009
Small update
In the meantime, if you haven't already checked out Blood II Resurrection, you really should. It's a neat project that I can't wait to see out myself.
Sunday, February 22, 2009
New Configurations and more!
I’ve just started blogging with Windows Live Writer so hopefully this process is a smooth one. I just reinstalled Windows 7 and am running on a fresh rig. So let’s hope everything goes as planned.
Due to this transition, I haven’t been able to work on Hypertension since I posted that screenshot a few ago. Actually, most data from Hypertension was wiped out so I’m again working from a earlier revision that was on my XP machine. All previous programs that were working under Vista seem to be running just fine in 7. XWE is more unstable than ever so I have to find another WAD editor. I’m not sure why it acts up so damn much. Because of this, I need to recode both the fake-HDR and props that I put into the game.
So I’m hoping to gain much coherency in design now as both of my mappers are nearly ready to start seriously level designing.
Get ready for some media soon. I’ve also gotten a couple of questions on why I haven’t hit some sort of Beta or Demo yet – like much of the EDGE community has. It’s just that I’m personally a bit of a perfectionist and I would rather release something that you guys will find impressive instead of releasing half-baked kind of stuff. “Media” will also include some graphic novel still shots. There’s one more thing I would like to address before I head off again. If there’s any suggestions towards the direction of this game or anything we’re doing for it, please do us a favor and leave a comment. Just click on the pencil Icon and let us know!
Friday, February 20, 2009
Moar?

This is just a small example of both external, outside light and new 3d models. You can sort of tell that there's level coherence in most of the shots being presented now.
Thursday, February 19, 2009
Everything is fine,
Wednesday, February 18, 2009
Corrupt!
This is why I fucking hate XWE. I'm also going to branch the levels off into Hypertension_Levels b/c they are currently stored in MAIN and that's a good reason they got fucked up. So hopefully I can salvage the levels. Seriously, someone needs to make a better alternative. Hopefully my central PC has a good backup of MAIN.
Saturday, February 14, 2009
Happy V-Day!

A quick update, I'm tinkering with SDL more with an Xbox development kit...which could lead to some interesting results. Don't think anything of this, though. Just messing around =)
Also wanted to welcome back Becka to the team (she was a designer). =)
Wednesday, February 11, 2009
Quick update...

Just letting everyone know that Tragos has signed on to do character/weapon design for Hypertension. Attached is a WIP of a zombified body guard that appears in the Blood 2 portion of Hypertension! =)
Monday, February 9, 2009
New Mapper!
I would like to introduce myself! My name is Tyler, and I am the new mapper.
I will be working on a large portion of the mapping for Hypertension! Hopeful on
future projects as well! I've worked on Hl2 maps before, for a company named Lost
Title studios. Which sadly, went down under do to personal issues of our team leader.
I hope to post lot's of updates of my work for your viewing pleasure! Thanks for your
time!
~Tyler Bezera
Saturday, February 7, 2009
Headlist!

Well, someone up there answered our cries - we now have several people who are interested in the project. So things will be becoming mega amazing as this game comes to real fruition.
A list of people who are working on Hypertension (TDGmods), and this does not count the TDGMedia team (who are doing the live-action footage):
Corbin (me) - Lead Designer (Everything)
Vis - Assistant Coder
Gael Romanet - Lead Texture Artist
Pineapple - Mapper
Tyler Bezea - Mapper
Boyd - Mapper, QA
Joppu - Miscellaneous
Brendan Doe - Lead Graphic Artist
And we hope to expand the list, as some people are currently too busy to do much with the game (but will eventually pick up as work progresses). We have a few other people who are possibly interested...(nudges Tragos) =)
And, without further ado, I'm announcing Hypertension 2: Source, which will run as the sequel to this game. This does not mean we are working on it, because we're not. This has almost been given next to zero thought but it was agreed that it'd be our next project. Don't expect to see anything from this for a very long time.
So enjoy the updates, keep yourself posted on ModDB as that's where the heart of the action is at. Thank you all for your amazing support, I really hope you all stick with us to the very end.
~Mwuah~
Wednesday, February 4, 2009
Life Support...already though?
Yep. Help is running thin and we are seriously overworked.I am now considering this project on life support because without a talented level designer, we're history. That's it -- no more, game over. The only thing we can continue to keep doing is programming and programming...well all that code and beautiful effects, textures, and models won't mean anything if there's no levels.
There's only so much I can import from the original Blood, which is why we need new talent. Seriously need new talent. Look for a post below detailing the need for mappers. If you're ever thought about a game taking you somewhere, now is the time to do so.
I don't want this project to fail anymore than you guys. We've mirrored a similar update on Mod Database as well. Do what's right. Help us out. Money is also involved if you need to be paid for serious work.
Thank you all, and hopefully we can continue through this exciting and difficult new year.
Sunday, February 1, 2009
Rain acting...out of place...
So, if you look close enough...you can see the rain. Why the other rain drops aren't appearing is a complete mystery.I'm working hard to fix it at this very moment, and I'm also working on importing the Tree/Leave/Debris system from Hexen into Hypertension. Probably won't get it finished tonight...but you never know.
UPDATE:

The effect is done. =)