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Tuesday, December 30, 2008

Still working...


I went back to the project in a shorter time than expected...but I am hereby withdrawing the New Year's Update I was going to bring you all, since things have been seriously out of tune in my own life. Nothing but bad and more bad. I'm beginning to think this project is seriously cursed. For now, you get a cool wallpaper image of Caleb and Aurelia, guns ready, for the battle of their lives.

Anyway, the inquiry for level designers remains open, so you are to look below this post for further information. Thanks again for your patience.

Saturday, December 27, 2008

Need to Fill Slots: Level Designers


Well, the level designing department is currently struggling. Pineapple, the resident mapper, is being forced to deal with real life problems and he is unable to dedicate most of his time to mapping.

In the event of this, I ask the communities for help: the DooM community, the Blood community, and the Dreamcast community. Things are tough right now and especially with the recent hardships involving all of us I ask that anyone willing to step forward should.

If you decide to help or even check out how to make levels for Hypertension, you are encouraged to leave us an email. You can use the following programs: CodeImp's Doom Builder, DeepSea, WadAuthor, 3d Realm's BUILD, SLADE, or Yadex. You can click on each to see what fits your needs.

If you decide to join, you will be provided with the materials and tools needed. You must be able to have fun with others, enjoy constructive criticism and feedback, meet deadlines (very lienent on that) and able to envision your own worlds. You can mail us an example of your work across any engine if you'd like, and we'll get you set up with the appropriate tech.

It's vital that I get at least one mapper, and even if you have no idea what it means, you will be introduced to a gigantic community that helps each other out. Learning Curve is generally 2 weeks to a month, but by that time we'll be flyin'.

In the meantime, continue to check back every so often. We'll be awaiting your responses. Check back in the coming weeks for an exclusive interview that details the development process of Hypertension!

RIP Puma <3


I'm not sure what time it was at, but my cat died this evening. His name was Puma and he ran into the street, then was hit by a car. He died instantly but it is still very, very tragic for me.


I loved that cat, I remember the day I came downstairs and he was born. He was always the loudest, meowing and running around before all of the others did.


Then as he got older he continued to meow but he had the coolest personality. He would always sleep by me, always let me know what he needed. He was a loud cat and he loved talking.


Later in his life he just became a little asshole, meowing to wake everyone up but no matter what he would always be there, protecting his sister Gremlin or chillin in my bed with me.


It's sad but that's the way my life goes. I'll never forget Puma.

You know what is weird? The second I got my Dog I had to give my cats up to my friend for a little bit. The day before I get my cats back my dog died. Then before 2 weeks of getting Sheika (my new Dog), my male cat dies. =(


RIP Puma <3>2008

If you knew my cat send some condolences or maybe tell me your wild stories about him.



In event of his death, I'm going to take a short break from Hypertension. You are still free to request interviews, updates, but it will be a short while before I post again. Thank you for your support and understanding, and I apologize for the inconvenience.

Thursday, December 18, 2008

It Has Begun!


It's Official - Graphic Novel production has started! The media team gathered today to run over preliminary designs as equipment was inventoried. The Graphic Novel portion of the game, being worked on by TDGMedia, will not be revealed until close to the game's release, to maximize surprise! =)

Development is going great - the voodoo doll is nearly completed as well as secondary functions, such as mana usage. The game's weather effects are nearly complete - including rain, fog, and ash. It looks pretty killer in the game ;)

I'm due for another major update in the next two weeks - stay tuned, and have a very safe Christmas and New Years! ^^

Wednesday, December 3, 2008

Curves never looked so good


Messing around with the slopes. Check them out!

What this means is that they aren't "True" slopes, but rather "detail" slopes. This means they still act like stairs as far as player physics are concerned, but everything else treats them as real slopes. I'm glad I got this feature working because everything smooths out way better.

Still working on the trailer, I think I have enough to put together a cool one with gameplay footage. Up next to work on is the Tommy Gun and the Semi-Automatic Tommy Gun (upgradeable in-game).

Tuesday, December 2, 2008

No flashlight-Gun Combo here, kids. ..

Sewage Maintanence

This time I've been working on really building atmosphere into the first level, which is going to be released in the Alpha. I'm adding on a huge chunk of original design to E1M1 - we'll see how it works out.

For now, what do you guys think?

Monday, December 1, 2008

Meh. . .











I redid that part. Looks cooler now and I can continue expanding the area.