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Monday, March 23, 2009

Whole lot 'o' stuff!


Modelers! We're finally in the stage to look for modelers, not incredibly high-poly, professional ones, but just for simple objects scattered around the game world. If you think you can handle it, I encourage you to get in touch with us!

Remember kiddies, the IRC channel is a great way to ask us questions about development, or anything else Hypertension-related.

Gael's in overdrive right now for several (over 200+) HDR* textures specifically for Hypertension use, so when that's arrived I'll distribute it to all Level authors.

Team: Keep in mind that he's creating two files: one with the packed REU data that the level editor can use (low-res), and a separate file containing the HD textures. This way, you can now actually view the textures in the editor without guessing (no more grey question marks!!)

I've already gotten a level submitted that's in the process of being scripted. Also, we're doing something with the RTS/LUA combo to give you a great-looking dialogue interface, but it won't be finished for awhile. When it is finished though, it'll look great and we'll be creating seperate script files for all conversation within the game (instead of packing it in a giant RTS/LUA file{s}).

So, with that in mind, keep going forward guys, and don't let anyone or anything get in our way. People might bitch, people might whine, people might complain and do what they can to trample us, but in the end we'll prevail. And that, to me, is the biggest victory of them all.

*HDR - "High-Dynamic Range"

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