|One of the first logo Posters|
So much of my life was influenced by it and I feel a lot of it passed me by while this game was in idle. Now that I'm trying to get a team together to finish it, a lot of regret and depression fill me. I wish that I had focused harder and got it out quicker, and I wish that we found a publisher sooner. We faced a lot of hardships in our lives, every developer who's worked on this project as a matter of fact. I'm not sure they even read the blog or stop by, but if it wasn't for every single one of them, this project would not be here today, getting the support of the people that believe in it.
|Old screen from 2008|
|Pineapple in 2009 filming|
This game, Hypertension: Harmony of Darkness, is vastly important to me and everyone who currently works on it. Even though the past developers - wherever they might be and however they might think of the game (and myself) have moved on, we won't hesitate in the slightest to make your contributions known.
Dozens and dozens of people will be credited when it all comes to an end, I just really hope I'm there to see its completion off. Many times I've thought about quitting the project in frustration, in sadness, in shame. These demons I fight are becoming more overwhelming, admittedly, and it's nice to be reminded of what I'm fighting for. My daughter, my game, my sanity, it all needs to come back to me when I'm in my moments of complete frustration and despair. Your support and kind words help pieces of what I've lost back in, and make me remember.
|Box-Art from 2010|
I'm not sure why I've chosen this place, out of all, to write about these kinds of things. Maybe because this blog has always been something special for me to pour myself into, and when I had to restructure and go quiet for so many years, all of those things became twisted and choked me.
|Isotope Softworks, LLC.|
I just hope it meets all of your expectations when we ship it. Until next time, readers.
Lead Designer, Hypertension: Harmony of Darkness