An important announcement: we decided to go ahead and replace ALL of the copyrighted materials  with our own material. This includes the current game textures, character/enemy names(etc), game  actor sprites, game flats, sound effects, and a couple of the weapon  sprites.
Benefits of doing this are too much to list here, but the important thing is that 1) We don't have to cancel the game like we originally planned for another original IP, and 2) We can be 100% legal and release a legit version of the game.
More  benefits include higher-resolution textures (graphic artist will redo  all the textures original in 512x512 rather than 128x128), an almost  completely 3d world (to save time, we are remodeling the characters in  3d rather than redrawing them in 2d), and a wider range of creativity  all around. Would also be able to keep the game code and game levels.
To  make clear, we are not exactly doing derivative work, we will  completely redo the characters and enemies. For instance, we have an Axe  Zombie - it might get turned into a running zombie that uses limbs and  sharpened bones to knock the player around, or Cultists who will become Fanatical Followers with a wide wardrobe to choose from, with different  weapons. So on and so forth.
As of now, we already began  reworking the 200+ textures into original material. We will be keeping  similar patterns to avoid having to redesign large chunks of the levels,  or reprogramming chunks of code. The sound effects can be recorded by  us anyway, and we can buy royalty-free SFX all over the net to replace  the copyrighted ones.
So, while the spirit of Blood will be  there, the assets will not. This allows us to be 100% legal, release the title(s), and have a generally fresher  experience while keeping the crazy gameplay intact. I have spoken to a  publisher and it might be a possibility provided we replace all the  copyrighted material...that's exiting! A one-hundred percent legit  Dreamcast game that isn't a shoot em' up or HL-clone!
The only thing we would need at this point are 3d modelers, so I was going to ask a favor:
I reprogrammed the engine to accept MD3 (Quake 3) rather  than MD2 (Quake 2) models, which gives us the advantage of higher tris  count without the jagged animations. It increased the overhead from ~4k  tris to almost 8k tris, and verts from 2k to 4k, while doubling the  amount of frames per model without having to dynamically switch them  out. So, we're still going for the low-poly route, no more than ~1.5k  tris per object, and no more than ~6k tris per scene.
Which is where you come in: We need the word spread around that we're looking for~low-poly~ modelers  who can model from a bunch of reference graphics (the references  containing 50+ frames of drawn figures, from Blood) and turn it into  something original while keeping the spirit of the original drawings.  Since I am WAY tied up right now with the engine code, I have no time to actively hunt, so those of you who can genuinely spread the word would  be a HUGE help. For the smaller objects, we can do it in-house, so it'd  be a matter at this point in modeling the characters. Animations and  all would be provided beforehand so it would be less work. And, if anyone refers a member who joins up to finish the game, I will hand out a complety free  copy of Hypertension with a BUNCH of extra stuff (scrapped missions, old  betas, etc: the ultimate edition), for the Dreamcast, before anyone  else gets it. I think it's a great idea to get someone who can help  involved. Of course, you can actively continue to beta test (if you  haven't had the chance, we can get you the material), which includes the  PC, DC, and 32X versions.
It would be amazing to get support and  find people who can help us get legal and get the project out the door  for the fans. I didn't like the idea of scrapping all the  years of work on the title. We stopped production for awhile, but this sounds like a better idea. Please  help us spread the word and get this wonderful title completed and legal!
Feel free to send us inquiries, tips, or help ads to TDG$MODS$@$3DFX$DEV$.$NET$ (edit the money symbol out of the address, did that to block nasty spammers).
Thanks guys! Keep it fresh!
-Corbin
TDGMods
PS: The Forums are down, switching servers with the sub domain, among other things, give us a few days to work it out.
 
 
 
2 comments:
Just to let you know, I posted over at a site asking for some help for you, it was like a week ago, just forgot to let you know Corbin.
Just to let you know, I posted a thread asking for help for you guys here.
http://www.theisozone.com/forum/viewtopic.php?f=26&t=819
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