Sunday, October 5, 2008
As we see in this shot: There is 255 light value on all objects, The Zombies and Dogs are both running off of conversions to the Doom palette, While the Cultist in the corner is running off of his own -- a true-colour PNG. The cultist has not been resized in the engine so he appears as tall as his Blood graphic was. The question marks are missing sprites/textures and are to be ignored for right now. The zombie has been converted over earlier, I just haven't imported those graphics into the game yet. Still running off of low res stuff. I'm keeping all of the low res files for explicit use on the Dreamcast to prevent multiple calculations with PNG graphics.